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 15 ~ Black Coffin

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Lunaura
Linkshell Leader
Linkshell Leader
Lunaura


Female Number of posts : 1097
Age : 44
Nation's Flag : 15 ~ Black Coffin 55814
Rank : 8
Race : Elvaan
Main Job : White Mage
Sub Job : Summoner
Main Craft : Cooking
ZM : 7 ~ The Chamber of Oracles
PM : 4-3 ~ The Secrets of Worship
AM : 23 ~ Social Graces
WotG : 4 ~ The Queen of the Dance
Registration date : 2007-08-22

15 ~ Black Coffin Empty
PostSubject: 15 ~ Black Coffin   15 ~ Black Coffin Icon_minitimeThu Dec 27, 2007 3:23 am

Mission Name: ToAU M-15: The Black Coffin
Start NPC: Naja Salaheem (I-10) - Aht Urhgan Whitegate
Requirements: Treasures of Aht Urhgan
Suggested Level: 65+
Title: None
Repeatable: No
Reward:

Previous Mission: The Dolphin Crest
Next Mission: Ghosts of the Past




Walkthrough:

Aht Urhgan Whitegate
Speak with Naja Salaheem for cutscene to start.
Travel to Dvucca Isle, then west to the (F-9) entrance to Arrapago. Travel north to the cutter.
Approach the Cutter for a cutscene. Select either option while in Cs it won't trigger the fight. To enter the fight click the door for the Cutter


Battlefield The Ashu Talif:

I quote FFXIclopedia here because my job was healing.. no other spells just healing. The Strategy was all setup before I joined the pt, but here is what I read and what I experienced.
FFXIclopedia
Quote :

Part One:
Five Fomors (Ashu Talif Crew) will attack: Two RNG, Two RDM, and One COR.
They use all standard Fomor moves.
They can be slept with Sleepga (Elemental Seal is recommended; however, it is not required).
Lullaby seems to get resisted.
NPC Gessho (Yagudo) will assist you during the fight.
He spends most of his time casting Elemental and Enfeebling Ninjutsu.
He can be the target of any spells that can be cast outside of the party (eg. Haste).
Although he has a ton of HP and can generally take care of himself, you may want to consider assisting him to choose the targets.
It's best to assist Gessho and gang up on the mob he's currently targetting, killing them one by one instead of spreading out attacking multiple fomors at the same time. This will make this 1st part of the battle easier and end faster. This tactic especially works if you have a WHM or BLM who cast Elemental Seal + Sleepga on them before zerging.
The battle will start when you engage the monsters so there is time to buff; however, Gessho will get impatient and start attacking after approximately 1-2 minutes, so the time window to buff is small.
[edit] Part Two:
After the initial five Fomor are defeated, another set will respawn, this time as two RNG, one RDM, and one MNK.
The Ashu Talif Captain will spawn instead of the 2nd RDM.
He can use a powerful weaponskill called Vulcan Shot which does about 700 AoE damage around his target.
Getting him down to 20% HP will result in victory.
The Fomors are fairly low level, perhaps around 60. The Captain is significantly higher, perhaps 70. Level 75 melees will have capped accuracy without sushi.
After the fight, you are automatically dropped in Nashmau and receive a long cutscene with Gessho. The beginning of this cutscene marks the beginning of Mission 16. Note: If you have already completed the mission and are doing it again to assist others, you will be left on the dock by "The Cutter" after the fight.



Party Set-up Suggestions
Decent Geared PLD/BLU eating Tavnazian Tacos with Phalanx II can easily supertank all the mobs while everyone else slowly picks mobs off one by one. Mobs will hit the pld for 0-1 points of damage, no outisde support needed.
If you have a BLM in your party, save Elemental Seal + Sleepga II for when the captain comes out. This will make things a lot easier.
Alternatively, use it at the beginning, then kite the last mob of the first round until Elemental Seal is ready again.
Also, a well-off WHM can Elemental Seal + Sleepga the mobs if they wake up early.
You may also opt to let your WHM Elemental Seal + Sleepga on the 1st wave of fomors, then let your BLM do his/her Elemental Seal + Sleepga II on the 2nd wave when the captain comes in. You may do it in the reverse order if desired.
A 75 BRD, even with full merits and an Apollo's Staff will have a terrible time trying to sleep the fomors, as they seem to be very resistant to Horde Lullaby.
Save 2hr's for when the captain comes out. This will again ensure the fight goes smoothly.
Most level 70+ players should be able to solo one of the Crew with no trouble.

The party Setup we used when I went was was MNK/NIN, BLM/WHM, BLU/NIN, RDM/BLM, WHM/SMN
The RDM opened with ES Sleepga. The MNK and NIN focused on the same mob as Gessho. Once the other crew members woke up the blm used Sleepga2. Then once all the first wave was dead the second wave pops and the BLM uses ES Sleepga2 the captain pops with the second wave. Focus your attacks on the Captain. Our MNK died thanks to Vulcan Shot the Captain uses. He reraised up got his blinks back up and kept killing. The MNK that popped in the second wave did cause a bit of a problem. He was hitting fast and hard.

Game Description
Mission Orders
A mercenary colleague has reported feeling an ominous presence to the west of Dvucca Isle...


Note: There are other ways to reach the cutter for this mission, this is said to be the shortest and most direct.
The BCNM is Capped at 75 and limited to 6 members. There is a Double Dark element weather inside.
All buffs (except food) will be removed upon entering.
As soon as one person enters the BC, the entire party will be teleported inside the BC. As long as they are in close proximity to the BC entrance.
All members must have the (Key item) Ephramadian Gold Coin to participate in this battle, including members who have already cleared the mission. To obtain a new coin, simply click on the grave of the NM from the previous mission.
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