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 Mission 4-1 ~ Magicite

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AuthorMessage
Dionys
Inspirer of Madness
Inspirer of Madness
Dionys


Male Number of posts : 1373
Age : 48
Nation's Flag : Mission 4-1 ~ Magicite 55814
Rank : 10
Race : Hume
Main Job : Samurai
Sub Job : Warrior
Main Craft : Cooking
Main Craft Level : 65
ZM : 16 ~ The Celestial Nexus
PM : 8-3 ~ When Angels Fall
AM : 22 ~ Shield of Diplomacy
WotG : 15 ~ Crossroads of Time
Registration date : 2007-08-22

Mission 4-1 ~ Magicite Empty
PostSubject: Mission 4-1 ~ Magicite   Mission 4-1 ~ Magicite Icon_minitimeFri Aug 24, 2007 6:42 pm

Mission Name: Magicite
Start NPC: Any San d'Orian Gate Guard
Requirements:
Suggested Level: 45
Title: Have Wings Will Fly
Repeatable:
Reward: Rank 5, 10,000g, Airship Pass or 20,000g (if you already possess an Airship Pass)

Previous Mission: Appointment to Jeuno
Next Mission: The Ruins of Fei'Yin

Walkthrough:
Return to your gate guard and repeat earlier missions or turn in crystals until your rank bar is at least 2/3 full (to either a guard in Jueno or your home nation).

For reference: Trading seven stacks of crystals will fill the bar. Typically, trading 4 stacks of crystals is enough.

Once you have done this, report back to the embassy in Ru'Lude Gardens. Your gate guard will not hand out this mission, this mission is handed out by your embassy instead.

This mission is the same for all three nations.

This is not a simple Mission, so give some thought to the party level and size recommendations given below.

Before heading out:
Talk to your ambassador for a cutscene to get the Archducal Audience Permit key item that lets you see the Archduke. Head to the Archduke's chambers and you will enter a long cutscene. He promises you an Airship Pass in exchange for 3 Magicites from the beastmen strongholds.

Before you can even get into the stronghold, you will need to do several fame quests. First, obtain a Tenshodo Invite from a friend or the auction house and trade it to Ghebi Damomohe at the front desk to become a member of the Tenshodo. Then, go inside the Tenshodo headquarters and talk to Aldo (way in the back) with the key item the Archduke presented you. After a cutscene, you will receive the Silver Bell--one of the three Key Items needed to enter the Magicite Room of Beadeaux. In addition, certain quests in Jeuno can now be activated and must be completed.

Now talk to Sattal-Mansal who is standing by the door to Aldo's room in the Tenshodo, and he will give you quests that he needs Quadav Augury Shell and Quadav Charm in order to get the other two Key Items. You may buy the Quadav Augury Shell from bazaars; however, the Quadav Charm is Rare/Ex. Talking to Sattal-Mansal flags Mysteries of Beadeaux I and II.

Head to the Goblin shop in Lower Jeuno and talk to Muckvix. You will need to find Paya-Sabya in Upper Jeuno, and watch a cutscene. Then, go back to Muckvix to receive the Yagudo Torch Key Item.

Talk to Baudin in Upper Jeuno to flag Crest of Davoi. He says he wants Coeurl Meat. This can drop off any coeurl or can be bought from the Auction House. Once you trade him this item, you will complete the quest Crest of Davoi and obtain the key item of the same name.

Davoi:
This is the quickest leg of all 3 required pieces of Magicite. Upon entering Davoi, hug the right wall and cross the first bridge. At the intersection, make a left turn. Kill the two Orcs that guard that door (or have Invisible up and drop it to inspect the wall when they are not looking). If you get caught after you inspect the wall and go through, the zone line is immediately behind the wall; use it. Just head straight after zoning and inspect the Magicite to receive a cutscene. At the end of the cutscene, another piece of magicite, Optistone, is received. Once everyone is done, Teleport-Dem everyone. This part of the mission should take less than 10 minutes.

If you are under level 35, just wait until daytime to do this part, as bats will not be out. As long this is done during the day, only Invisible is necessary in Davoi.

Beadeaux:
Two NMs need to be killed to proceed with this mission, fulfilling Mysteries of Beadeaux I and Mysteries of Beadeaux II for the other two key items necessary to access Beadeaux's Magicite. These NMs are De'Vyu Headhunter and Go'Bhu Gascon. To solo these NMs easily and without fear of aggro on the way, a level 60+ character is necessary. Otherwise, a larger group will need to go through Beadeaux. In this case, Silent Oils are recommended, as your mages will be Silenced to avoid the "Afflictor" machines scattered throughout Beadeaux. Mages should also bring Echo Drops to remove the Silence effect after the group finishes passing the Afflictors.

De'Vyu Headhunter drops 1-3 Quadav Charms when killed, and Go'Bhu Gascon drops 1-3 Quadav Augury Shells. Be sure to bring some combination of players able to take down level 45 NMs.

Upon entering Beadeaux, hug the left wall until coming to a tunnel. Go down the tunnel, making two right turns to come to a "Mute" machine, which will inflict Silence on the any player that checks it. Turn around and go straight until a T-intersection, then turn right, coming to a room with an "Afflictor" machine, which will inflict a powerful Curse on any player who is not silenced. Take the northern exit from the Afflictor room, and go straight, eventually coming to a spiraling tunnel leading back above ground. Head south, then east. Another Mute is here; refresh your silence status before turning south again, hugging the right wall and passing an Afflictor. There is a ramp at (E-10) that leads to the upper level; take it and cross the nearby bridges across two land-island formations, passing directly above another Afflictor. After the final north-south bridge, you are free of the Afflictors and your mages are safe to use their Echo Drops.

Turning right and heading Southeast will lead to De'Vyu Headhunter at (J-9). Kill this NM, then hug the right wall until coming to Go'Bhu Gascon at approximately (F-6). Note that it is possible, but sometimes difficult, to pull Go'Bhu Gascon from the bottom level, near the entrance to Beadeaux. Continue to run back and forth between the two NMs' spawn points until everyone in the party who needs them has them.

Once everyone has both items, warp everyone back to Jeuno. Report back to Sattal-Mansal and trade both items, one at a time. You will receive the final key items that let you enter the magicite room of Beadeaux.

Re-enter Beadeaux and hug the left wall, and do not open any doors. Only people under the level of 35 should need Sneak. You will go into the lower level. Take a left turn at the intersection, and you will zone into Qulun Dome. After you zone, just head straight and you will open the door. Inspect the Magicite. After a cutscene, you will receive another magicite, Aurastone. You may do this final part solo, though you may want to have Warp available. Once finished warp back to Jeuno.

Castle Oztroja:
Form a full level 45 party (alliance suggested) and purchase several prism powders (at least 2-3 stacks). If anyone is level 40 or below, they must have Sneak and Invisible as bats will still aggro. Head to Castle Oztroja. This is the longest part of the mission and it may take at least 2 hours to finish if too much time is wasted on killing aggro and recasting Sneak and Invisible. If you are high enough level to not take aggro, or have a higher level clear a path, this won't take much time at all. Purchasing a map of this place is suggested.

Head to (I-8) and make sure only one person is standing between the levers. One lever will land you in a trap pit below which you will need Escape to get out of or you can tab around to find the point to open the secret door and walk back up, but it's a long walk. The other lever opens the door. It changes daily (game time). Once the door opens, run inside and go up the stairs. When you reach an intersection at (I-8) of the second floor, make a right turn. Ignore the turn at (I-7) and continue going straight, eventually you will reach (G-7) where you will head outside.

You will be at an overpass. Be careful not to fall down. Go right and take the tunnel at (I-7). For now this is straight-forward. Unless you are level 60+, you will need to have Invisible up at all times. Once you reach an intersection at (H-8), make a right turn and go straight, ignoring all other turns; there are no more bats at this point, so low-level characters will not need Sneak. You will find the torch door. Clear all Yagudo that are near the torch door, as everyone must light the torch to get through. Once you light a torch, you will automatically go through the door. You may encounter a few more Yagudo just past the door. Once past the door you lit with the Torch, turn right at the intersection of (H-10) and you will find another brass door. Simply click to open it. If any aggro happens, the zoneline is just past the door. Once inside the Altar Room, just head straight as there are no mobs. Target the Magicite and watch a long cutscene. After the cutscene, you will get a magicite, Orastone. Once everyone is done with the cutscene, Warp or have a White Mage use a Teleport spell on everyone.

After all 3 Magicites are obtained:
Return to the Archduke and a cutscene will play. At the end of the cutscene, you will get your Airship Pass--or 20,000 gil, if you already have an Airship Pass. Now, return to your embassy (in Ru'Lude Gardens) and talk to the person behind the counter. He will give you Rank 5.

You will be unable to unlock new missions once you obtain Rank 5, as Mission 5-1 starts instantly. Report back to your home nation for further instructions.
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