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A Testing TimeReward:
RANK 3 and 3000gil!WalkthroughThis is a VERY Long quest and is divided into TWO parts that will VARY depending on WHICH one city you visted first. I suggest completing either sub-job quest (from Vera, Mhaura OR Isacio, Selbina) before attempting this. Getting a Chocobo License and the maps to Palborough Mines/Ghelsba/Giddeus is advised. In addition, the maps to all the main cities are a good idea.
After talking to the Gate Guard talk to Kupipi in Heaven's Tower (Windurst Walls). She will explain the mission. You might want to start the "Rock Racketeer" quest from Windurst before leaving town. Bid a tearful good-bye to Windurst - you won�t be back for a long while.
Bastok - The Palborough Mines
The Windurstian embassy is located in the top of the Metal Works. Talk to the Ambassador to receive this part of the mission.
Then head to the President's office (K-8) to talk to Pius and learn the importance of the of Mythril Sand to the beastmen. Lastly, meet up with Grohm in the Metalworks Craftsmen's Eatery where he will tell you the procedures and happenings in Palborough Mines. Before heading out, you might want to buy some more "pickaxes" from in the item shop (H-7) in Bastok Mines. In additon, buy a map of Palborough Mines in Bastok Markets.
Head off to Palborough Mines (North Gustaburg, K-3). After entering, go to I-8 and use the elevator to get to the 3rd floor. Now head to I-9 on the map. You'll find a spot where you can do some digging. Trade the "pickaxe" to that spot. You may fail a few times, so keep trying until you get some mine gravel. NOTE: this is the same spot for the "Rock Racketeer" quest. Note: this is very difficult if on solo at lvl 20, it is recommended that you party with at least one other person.
After getting the item, go to the 2nd level to the middle of the map (I-6) by going around the right side of the map. You'll see a machine with a lid and a lever. Trade the mine gravel you got to the lid, and then pull the lever.
Continue the path to the left side of the map, around and back to the area under the machine. You'll see a lever there too. Pull it and receive an item. Go back to the embassy and trade that item to the Ambassador.
San D'oria - The Dragon
In Northern D'oria head to the Consulate of Windurst. First of all talk to be the Ambassador. You will be told to talk to Halver in Chateau d'Oraguille. You will need a Ghelsba Outpost map. As well you might want to start "The General's Secret" quest from Curilla (Temple Knights' Quarters, Chateau d'Oraguille) since the water is right by the end of this mission. To prepare make sure you have a FULL party and you are ready to fight the dragon. If you have anyone over level 25 make sure they have under level 25 equipment since they will de-level for the boss.
Head to Fort Ghelsba and go all the way to the top. There are some huts, behind which is a tunnel leading into the mountains. (You can also get here from Yughott Grotto by hugging the wall to the left as soon as you enter Ghelsba). At Fort Ghelsba you need to head into one of the huts at J-8 to get to the last area - another "Grotto". Once you enter the top of the mountains there are two exits -- one to the burning circle and the other to the springs - "The General's Secret" quest.
Prepare yourself and enter the burning circle. There are two monsters a floating eye and then the dragon. Don't bother with buffs since the dragon will remove them all in the first few seconds. Kill the floating eye first, then the dragon.
Once done you are sitting in the springs. Heal up and head back to he Consulate of Windurst and pick up your Adventurers Letter.
Finally, battered but defiant, make your way back to Heaven's Tower in Windurst and to receive your well earned rewards.
Map of the mines:
Follow the violet/purple trail (you will know what the squiggles are when you get to these places), nothing along this path is more then about level 10, and if you are 16+ I doubt it will aggro. When you get to A, go to the second map (Floor 2) where it is marked A. When you get to the red path this is where the npcs get to level 15-17 or so, they will be too-weak to easy/low eva/reg def at level 20, the quadavs are pathetic and you shouldn't have much trouble, even if you are a thief, pop a kabob to breeze through it, but watch for links. Follow the red path and you will reach the machine, throw the ore in the lid, and yank the lever. Follow the yellow path (kinda hard to see, but it is the same as the red) back to the room where the nasty quadavs started and take the green path, this is just a bunch of non-aggro bettles, run by em to the bottom of the machine, yank the lever and get your sand. Now just follow the green path back, slip through the higher level room, and then the purple path and you are done, go talk to the consul guy and head to san d'oria.
Skippable: No